AI Insights · Timothy · April 2022
Top 5 Match 3 Games on Android in Netherlands Q1 2022
In Q1 2022, the top 5 Match 3 games on Android in the Netherlands showed varied performance in terms of revenue, downloads, and active users. Sensor Tower provides detailed insights on these metrics.
In the first quarter of 2022, the top 5 Match 3 games on Android in the Netherlands exhibited diverse performance trends. Here's a closer look at the weekly revenue, downloads, and active user trends for each game:
Empires & Puzzles: Match-3 RPG from Small Giant Games saw its weekly revenue fluctuate, peaking at approximately $20.4K at the end of December and then experiencing a slight decline to around $14.4K in early March. Weekly downloads remained relatively stable, ranging from 400 to 473 throughout the quarter. Active users started at 9.7K in late December and gradually decreased to around 8.3K by the end of March.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. also had varied revenue, starting at $17.6K in late December, dropping to $5.7K in early February, and then recovering to $13.6K by the end of March. Downloads were modest, ranging from 125 to 427, while active users saw a decline from 5.4K at the end of December to approximately 4.2K by the end of March.
Puzzles & Survival from 37GAMES experienced consistent weekly revenue, hovering around $9K to $11K throughout the quarter. Downloads peaked at 488 in early January but fell to around 218 by the end of March. Active users also showed a downward trend, starting at 1.1K and dropping to 885 by the end of March.
Call of Antia: Match 3 RPG from FunPlus International AG had a notable launch, with revenue peaking at $7.7K in mid-January before declining to around $3.8K by the end of March. Downloads were highest at launch with 1.5K but decreased to 730 by the end of the quarter. Active users started at 4.9K and slightly decreased to around 4K by the end of March.
Best Fiends - Match 3 Puzzles by Seriously Digital Entertainment Oy showed a steady increase in revenue, starting at $3.7K in late December and reaching $5.7K by the end of February. Downloads were relatively low, peaking at 220 in early January and dropping to 161 by the end of March. Active users fluctuated slightly but remained around 1.4K to 1.7K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and further insights, visit Sensor Tower.